Fragility is a fast-paced agile first-person shooter
based on Red Eclipse 1.6
Download Fragility 1.7 Beta
847 MiB; updated: 2024-06-19
Download Fragility 1.6 compatibility version
847 MiB; updated: 2024-06-19
- Which version should I choose?
- Version 1.6 has the same online behaviour as Red Eclipse 1.6 and Blue Nebula. Version 1.7 is mostly compatible too but has some bigger changes that may cause a little different behaviour in some places.
- What operating systems can I use?
- Linux: Client and server work and are precompiled in the zip file. OpenBSD: The server has been tested but you need to compile it. Other operating systems: you need to compile the source code and it may or may not work.
- The name "Fragility"
- The name is a combination of what this game is mostly about: fragging and agility.
- Source code
- The source code is included in the zip file with the game. It is written in the C++ and C languages. There is a git repository you can clone by running:
git clone https://www.robalni.org/fragility/fragility.git
Changelog
Changes in 1.7, compared to 1.6:
- Fixed aim being slightly off caused by muzzle not being in the same position as camera so you would sometimes not hit where the crosshair was.
- Shorter cooldown after impulse move before you can slide.
- Changed weapon damage values (generally more damage).
- Changed zapper secondary fire to not cause shock effect.
- Changed when and how fast impulse is regenerated.
- Decreased speed of walking and crawling.
- Made it possible to combine hold capture-the-flag with defend and quick.
- Added grabstyle value -1 to make claw pull you downward if you are crouching.
- Removed dependency on a specific master server or community and made it easier to configure.
- Server browser now searches local network by default.
Changes in 1.6, compared to the fork from Blue Nebula:
- Fixed collision bug when wallrunning.
- Improved search engine for variables lets you search using multiple words, e.g. "smg name" gives you both the smgname and smglongname variables.
- Possible to specify mutators in a nicer way in commands that start or vote for matches, like "dm echo su ha" for survivor-hard deathmatch on echo.
- Improved scrollbars: You don't need to keep cursor on them.
- New look (background image, loadout menu, other menus, crosshairs, weapon colours).
- New editing compass menu options.
- Starting a game with random mutators selects fewer mutators so you don't get insane combinations.
- New dashstyle value 2 to dash when double tapping only when crouching.
- Don't send information about client computer specs to server and other clients.
- Renamed capture-the-flag mutator "protect" to "hold".
- Disabled network throttling which caused lag.
- Renamed game to Fragility.
- Moved game home directory to $XDG_DATA_HOME/fragility, default "~/.local/share/fragility".
- Removed support for Windows and Mac.